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How are 3D volumes be represented using quadrics? Give the quadrics for spheres, cylinders, cones! How are quadrics transformed? How to compute ray / quadric intersections?
Scalar function F(x,y,z). Inside < 0, surface = 0, outside > 0. All quadratic trivariate functions are given by
or
or
or
Sphere
at center with radius :
Cylinder
along the axis around with radius :
Cone
apex at , opening along the axis with an angle of
Quadric Transformation
Given a point on the surface of a quadric :
we apply a transformation to :
we obtain
(M^{-1} x')^T Q M^{-1} x' = 0
Thus, the quadric after application of the transformation is:
Ray / Quadric Intersections
Has 0, 1, or 2 real solutions.
or
or
or
Sphere
at center with radius :
Cylinder
along the axis around with radius :
Cone
apex at , opening along the axis with an angle of
Quadric Transformation
Given a point on the surface of a quadric :
we apply a transformation to :
we obtain
(M^{-1} x')^T Q M^{-1} x' = 0
Thus, the quadric after application of the transformation is:
Ray / Quadric Intersections
Has 0, 1, or 2 real solutions.
Karteninfo:
Autor: janisborn
Oberthema: Informatik
Thema: Computergrafik
Schule / Uni: RWTH Aachen
Ort: Aachen
Veröffentlicht: 18.05.2022