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Explain Volume Ray Casting!
Volume Rendering Integral
Given functions for color and opacity (where 0 = transparent and = opaque), the color for a ray is given by
Discretization
: opacity (0 = transparent, = opaque)
: normalized transparency (0 = opaque, 1 = transparent)
: normalized opacity (0 = transparent, 1 = opaque)
We only want opaque pixels to emit color:
Volume Rendering Integral
Given functions for color and opacity (where 0 = transparent and = opaque), the color for a ray is given by
Discretization
: opacity (0 = transparent, = opaque)
: normalized transparency (0 = opaque, 1 = transparent)
: normalized opacity (0 = transparent, 1 = opaque)
We only want opaque pixels to emit color:
Back-to-Front Evaluation
Start:
Update:
Front-to-Back Evaluation
Start:
Update:
Early abort if
Given functions for color and opacity (where 0 = transparent and = opaque), the color for a ray is given by
Discretization
: opacity (0 = transparent, = opaque)
: normalized transparency (0 = opaque, 1 = transparent)
: normalized opacity (0 = transparent, 1 = opaque)
We only want opaque pixels to emit color:
Volume Rendering Integral
Given functions for color and opacity (where 0 = transparent and = opaque), the color for a ray is given by
Discretization
: opacity (0 = transparent, = opaque)
: normalized transparency (0 = opaque, 1 = transparent)
: normalized opacity (0 = transparent, 1 = opaque)
We only want opaque pixels to emit color:
Back-to-Front Evaluation
Start:
Update:
Front-to-Back Evaluation
Start:
Update:
Early abort if
Karteninfo:
Autor: janisborn
Oberthema: Informatik
Thema: Computergrafik
Schule / Uni: RWTH Aachen
Ort: Aachen
Veröffentlicht: 18.05.2022