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Give the steps of the Rendering Pipeline!
Input: 3D Geometry
Output: Image
In hardware: Transformation / Projection programmable in Vertex Shader. Lighting / Texturing programmable in Fragment Shader. Visibility Test may be done after / during Rasterization (Early-Z).
- Transformation / Projection
- Clipping
- Rasterization
- (Local) Lighting
- Texturing
- Visibility Test
Output: Image
In hardware: Transformation / Projection programmable in Vertex Shader. Lighting / Texturing programmable in Fragment Shader. Visibility Test may be done after / during Rasterization (Early-Z).
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Karteninfo:
Autor: janisborn
Oberthema: Informatik
Thema: Computergrafik
Schule / Uni: RWTH Aachen
Ort: Aachen
Veröffentlicht: 18.05.2022