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How do you compute a reflected vector at a surface?
Given:
Normal vector
of the surface.
Input vector
pointing away from the surface.
Project
onto the normal:

Double the length:

Subtract the original vector from this:

Normal vector

Input vector

Project


Double the length:

Subtract the original vector from this:


Flashcard info:
Author: janisborn
Main topic: Informatik
Topic: Computergrafik
School / Univ.: RWTH Aachen
City: Aachen
Published: 18.05.2022