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What are advantages and disadvantages of Shadow Maps and Shadow Volumes?
Shadow Maps | Shadow Volumes |
any shadow geometry | shadow geometry must be manifold poly-mesh |
omni-directional lights require multiple shadow maps | omni-directional lights are no special case |
requires additional resources (off-screen depth textures) | requires additional computation (projecting shadow volumes) |
aliasing / depth bias artifacts | exact shadows |
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Karteninfo:
Autor: janisborn
Oberthema: Informatik
Thema: Computergrafik
Schule / Uni: RWTH Aachen
Ort: Aachen
Veröffentlicht: 18.05.2022