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How are 3D volumes be represented using quadrics? Give the quadrics for spheres, cylinders, cones! How are quadrics transformed? How to compute ray / quadric intersections?
Scalar function
. Inside < 0, surface = 0, outside > 0. All quadratic trivariate functions are given by

or

or

or

Sphere
at center
with radius
:



Cylinder
along the
axis around
with radius
:



Cone
apex at
, opening along the
axis with an angle of 



Quadric Transformation
Given a point
on the surface of a quadric
:

we apply a transformation to
:

we obtain



Thus, the quadric after application of the transformation is:

Ray / Quadric Intersections




Has 0, 1, or 2 real solutions.


or

or

or

Sphere
at center





Cylinder
along the






Cone
apex at






Quadric Transformation
Given a point



we apply a transformation to


we obtain



Thus, the quadric after application of the transformation is:

Ray / Quadric Intersections




Has 0, 1, or 2 real solutions.

Karteninfo:
Autor: janisborn
Oberthema: Informatik
Thema: Computergrafik
Schule / Uni: RWTH Aachen
Ort: Aachen
Veröffentlicht: 18.05.2022