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Explain Surface-Based Hole Filling! What are some problems of this approach?
Input: Boundary loop consisting of vertices
.
Goal: Triangulation
of the loop interior which minimizes some triangulation cost
which is a combination of e.g.
which produces a hole filling with low area and low normal deviation.
We denote by
the cost of the best triangulation for only the vertices
.
Obviously:



Solve using dynamic programming.
Complexity:
(Compute table for
and
. For every entry, consider
possible middle triangles)
Optional post-processing steps
Refine the triangulation of the hole.
Apply smoothing to the hole region.
Problems
Does not work for islands.
Does not consider self-intersections.

Goal: Triangulation


- the area of the triangles
- the maximum dihedral angle
which produces a hole filling with low area and low normal deviation.
We denote by


Obviously:



Solve using dynamic programming.
Complexity:




Optional post-processing steps
Refine the triangulation of the hole.
Apply smoothing to the hole region.
Problems
Does not work for islands.
Does not consider self-intersections.

Karteninfo:
Autor: janisborn
Oberthema: Informatik
Thema: Computergrafik
Schule / Uni: RWTH Aachen
Ort: Aachen
Veröffentlicht: 18.05.2022