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2
How do you compute a reflected vector at a surface?
Given:
Normal vector of the surface.
Input vector pointing away from the surface.
Project onto the normal:
Double the length:
Subtract the original vector from this:
Normal vector of the surface.
Input vector pointing away from the surface.
Project onto the normal:
Double the length:
Subtract the original vector from this:
Karteninfo:
Autor: janisborn
Oberthema: Informatik
Thema: Computergrafik
Schule / Uni: RWTH Aachen
Ort: Aachen
Veröffentlicht: 18.05.2022