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88
How are 3D volumes be represented using quadrics? Give the quadrics for spheres, cylinders, cones! How are quadrics transformed? How to compute ray / quadric intersections?
Scalar function . Inside < 0, surface = 0, outside > 0. All quadratic trivariate functions are given by
or
or
or
Sphere
at center with radius :
Cylinder
along the axis around with radius :
Cone
apex at , opening along the axis with an angle of
Quadric Transformation
Given a point on the surface of a quadric :
we apply a transformation to :
we obtain
Thus, the quadric after application of the transformation is:
Ray / Quadric Intersections
Has 0, 1, or 2 real solutions.
or
or
or
Sphere
at center with radius :
Cylinder
along the axis around with radius :
Cone
apex at , opening along the axis with an angle of
Quadric Transformation
Given a point on the surface of a quadric :
we apply a transformation to :
we obtain
Thus, the quadric after application of the transformation is:
Ray / Quadric Intersections
Has 0, 1, or 2 real solutions.
Flashcard info:
Author: janisborn
Main topic: Informatik
Topic: Computergrafik
School / Univ.: RWTH Aachen
City: Aachen
Published: 18.05.2022