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All main topics / Informatik / Computergrafik / Schwerpunktkolloquium: Basic Techniques, Geometry Processing, Global Illumination
112
Give the steps of the Rendering Pipeline!
Input: 3D Geometry
  • Transformation / Projection
  • Clipping
  • Rasterization
  • (Local) Lighting
  • Texturing
  • Visibility Test

Output: Image

In hardware: Transformation / Projection programmable in Vertex Shader. Lighting / Texturing programmable in Fragment Shader. Visibility Test may be done after / during Rasterization (Early-Z).
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Flashcard info:
Author: janisborn
Main topic: Informatik
Topic: Computergrafik
School / Univ.: RWTH Aachen
City: Aachen
Published: 18.05.2022

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