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112
Give the steps of the Rendering Pipeline!
Input: 3D Geometry
Output: Image
In hardware: Transformation / Projection programmable in Vertex Shader. Lighting / Texturing programmable in Fragment Shader. Visibility Test may be done after / during Rasterization (Early-Z).
- Transformation / Projection
- Clipping
- Rasterization
- (Local) Lighting
- Texturing
- Visibility Test
Output: Image
In hardware: Transformation / Projection programmable in Vertex Shader. Lighting / Texturing programmable in Fragment Shader. Visibility Test may be done after / during Rasterization (Early-Z).
Flashcard info:
Author: janisborn
Main topic: Informatik
Topic: Computergrafik
School / Univ.: RWTH Aachen
City: Aachen
Published: 18.05.2022