This flashcard is just one of a free flashcard set. See all flashcards!
2
How do you compute a reflected vector at a surface?
Given:
Normal vector of the surface.
Input vector pointing away from the surface.
Project onto the normal:
Double the length:
Subtract the original vector from this:
Normal vector of the surface.
Input vector pointing away from the surface.
Project onto the normal:
Double the length:
Subtract the original vector from this:
Flashcard info:
Author: janisborn
Main topic: Informatik
Topic: Computergrafik
School / Univ.: RWTH Aachen
City: Aachen
Published: 18.05.2022