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All main topics / Informatik / Computergrafik / Schwerpunktkolloquium: Basic Techniques, Geometry Processing, Global Illumination
21
Give the smoothing operator for 3D meshes! Which weights can we use for this?
Smoothing Operator


Uniform Weights

Move vertices into center of gravity of its 1-ring neighbors. Performs normal and tangential smoothing. Leads to a regular distribution of vertices.

Cotangent Weights

Denoting the area of the 1-ring around by , cotangent weights move into the direction of . Since in a planar configuration, moving does not change , is normal to the mesh. Thus, cotangent weights have linear precision. Cotangent weights mostly do normal smoothing. They can become negative for very long triangles. However, if the mesh is Delaunay, Cotangent weights are positive.

Mean Value Weights

where and are the angles between the edge and the edges to the previous and next 1-ring neighbor, respectively. MVW have linear precision, they are always positive, but they are non-symmetric:
, in general
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Flashcard info:
Author: janisborn
Main topic: Informatik
Topic: Computergrafik
School / Univ.: RWTH Aachen
City: Aachen
Published: 18.05.2022

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